| Preview BRSTM
|
Game: |
WaterWorld (SNES)
|
Song Name: |
Shop |
Song Type: |
|
Song ID: |
110066 |
BRSTM Uploader: |
The Negative Ion |
Upload Date: |
August 16, 2024 |
Approved by: |
The Negative Ion |
Length: |
3:37 |
BRSTM Size: |
10.97 MB |
Downloads: |
0 |
Loop Type: |
Song Loops Normally |
Start Loop Point: |
1376256 |
End Loop Point: |
9596094 |
Sampling Rate: |
44100 |
Description:
This song does something really interesting: As it's played in-game, the panning on the string backing instrument is randomized every time each chord is played, which makes creating a natural loop from recorded audio impossible. You can play this song for 12 hours straight and you'd never find a natural point to loop the song. I don't know if this is present in any other song, but it's absolutely explicit in this one. So what I did was loop the song to an appropriate point that simulates that randomness without needlessly extending the song to any extremes.